So I'm going to go ahead and select the material slot, hit my eye dropper and select that window. So let's go ahead and set up some simple materials here for this window. Now I'm going to use the Compact Material Editor because it fits on this smaller screen a little bit better. So if I zoom in, you can see that it's rendering in real time. What that does is it just sets up an interactive Render. I'm going to go into my Render Setup window and under Vray, I'm just going to start IPR. So the first thing we ought to do is let's just setup a Render. One of the nice things about the Physical Material is that it's got a lot of presets build into 3ds Max. They pretty much boil down to the same algorithm. Now the Physical and Vray Materials are pretty much equivalent as far as Vray is concern. Now we're going to start off with the Physical Material and then move on to Vray Materials. With our scene set up, we can now start adding basic materials.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |